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Open, binary-first version control

The home for your team’s Lore repositories.

Lore is Epic’s open-source version control for games: an open standard, like Git, but built for binary instead of code. It tracks the meshes, textures, and multi-gigabyte levels that every engine produces. LoreRepo hosts Lore for your studio, so there is no server to stand up and artists and engineers can branch, review, and lock the same project without overwriting each other’s work.

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  • Visual review

    See a texture, mesh, or level change on screen, not a line that reads “binary files differ.”

  • File locking

    Claim a file before you edit it, so two people never overwrite the same asset.

  • Built for scale

    Versions multi-gigabyte projects by moving only the chunks that actually change.